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i played it :]] cool demo :]]

THE GAME IS BEAUTIFUL REALLY. the character designs and all the CGs were beatigully made. My only critique is that the demo is a little rushed in some places. And sometimes the amount of text was a little overwhelming to me. (although it might be my short attention  span) Over all, GREAT JOB! I cannot wait for the full version to come out. I should probably play this game with my friends as well. 

May all the people who worked on this demo have a very nice day!!! 

P.S.
the game is very underrated by people, and I think it should get more players or something, cuz it's genuinely so well made.

very cute game! reminds me a lot of undertale, deltarune and omori :) excited for full version.

I didn't play it bc my pc isn't windows, but I've seen gameplay and it looks very good so far!! I'm really intrigued by Jasper, since he's the upbeat type while also having some flaws and "out-of-character" moments that give him an extra flavour of complexity I adore. Also the "knows more than he lets on" vibes are off the charts and i cannot wait to see how this whole thing plays out. Very interesting setup in Koren's house I gotta say, with all the windows boarded up and him being afraid to leave while also openly admitting that he's running low on food and he's been eating nothing but carrots (no wonder he looks like one lol). Loving this absent father simulator

What's the difference between the two downloads?

(+2)

The first download is the first version, the second download is an updated one with some fixes!

(+4)

There's a lot of good here, but right now I think it's muddied by poor pacing.

The opening section does a great job of building intrigue, but it drags on just long enough that it starts to become tiring.
I didn't properly enter my first battle until 21 minutes had passed. It left a really poor first impression.

The game world is laid out in a "go along this path, interact with the content" sort of way, which is not a bad thing on its own. What I see as a problem is how cramped together everything is. Being bombarded with so many amusing NPCs in such a short time just made it exhausting, and the charm wore off quickly.

The dark turn at the end of the demo was executed well in a vacuum, but like the cramped paths before it, I felt like it was too much, too soon. I didn't feel a whole lot of build up to it.

The core combat is a lot of fun, a lot of care was put into the presentation, and I am super interested to see what happens next in the story. These are the things I love a lot. It's just that as is, I'm hoping for some tweaks to the early game, so these elements have more room to breathe and can really shine.